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Old Jan 27, 2006, 11:23 PM // 23:23   #1
Ascalonian Squire
 
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Default Adrenaline help..

I have a lvl 20 warrior with somewhere to the tune of 3/4 of a million XP on it. I am no pro tank or anything but I do alright with him. I only found out yesterday that other warriors seem to get adrenaline from getting hit with attacks. Unless I use a monk skill mine does not build up while getting hit. Is this based on the armor you have or is my warrior broken?

I was testing with another war and he was using adrenaline skills as he was letting himself get beat up, but my skills only charged while attacking.

Can anyone explain why?
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Old Jan 27, 2006, 11:35 PM // 23:35   #2
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im not sure why but that also seems to happen to me. When farming shiverpeak trolls i find that unless i dont constantly attack... my adren skills never charge. I swear they used to by getting hit but that could just be me.
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Old Jan 28, 2006, 01:17 AM // 01:17   #3
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What armor do you use? maybe the extra energy from the glads armor kills your adrenaline gain on hits? I guess if I can't find an answer I could go buy another set of armor to see what happens.
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Old Jan 28, 2006, 01:42 AM // 01:42   #4
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i use ascalon (droks) and it does seem to charge on its own. slowly, but it does charge
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Old Jan 28, 2006, 05:39 PM // 17:39   #5
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well it must have been something odd that night when we were testing because now I do get it at a very slow pace when being hit by physical attacks.
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Old Jan 28, 2006, 09:04 PM // 21:04   #6
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Im am not positive on this, but...

I am thinking that Adrenaline taken is proportional to the damage taken. Since you gain a large amount of adrenaline per each attack that you perform, i am thining that adrenaline gained per hit taken gives you a certain amount following the amount of damage taken. And since most warriors/tanks have high armor and some dmg reduction, the proportional adrenline taken is minimal...

This of course is just conjecture. So i really cant say for sure. Enjoy!
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Old Jan 28, 2006, 09:51 PM // 21:51   #7
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if you lose 75% of your health...you still only gain 3 strikes of adren

Its extremely small and based on percentages of max health
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Old Jan 28, 2006, 11:01 PM // 23:01   #8
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I think you gain energy from the dmg you take from melee!?
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Old Jan 29, 2006, 10:40 AM // 10:40   #9
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You gain one "point" of adrenaline for each 1% of your maximum health you take in damage, where 25 points = one hit, more or less.

Details here.
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Old Jan 29, 2006, 12:34 PM // 12:34   #10
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^^^ Thanks for the link.

If I understand this properly, you'll get 1 strike of adrenaline if you get hit for 25% of your max health.

So if your max health is 500 and you get hit for 125, you'll get a single strike of adrenaline just like you do when you attack once.
Usually, it'll take a few hits to get there. For example, if your max health is 500, it would take four 25 damage hits for you to gain a single strike of adrenaline.
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Old Jan 29, 2006, 12:50 PM // 12:50   #11
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Quote:
Originally Posted by Ensign, somewhere else
You also gain adrenaline from taking damage - you gain 1 point of adrenaline for every 1/100 of your health that you take in damage, for 100 net adrenaline points for being reduced from full health to zero.
I think it's 20% of your max health. It's 20 "points" to a strike. [EDIT: Only for four strike skills]

EDIT: Ah. The "strikes" are approximations.


* 4 Strike Skills -- 80 adrenaline 'points' *
* 5 Strike Skills -- 120 adrenaline 'points'
* 6 Strike Skills -- 140 adrenaline 'points' **
* 7 Strike Skills -- 160 adrenaline 'points'
* 8 Strike Skills -- 200 adrenaline 'points'
* 10 Strike Skills -- 240 adrenaline 'points'

*Does not include sever artery and counter blow which both cost 100 'points' of adrenaline.
**Does not include hammer bash which costs 130 'points' of adrenaline.

Last edited by Siliconwafer; Jan 29, 2006 at 12:54 PM // 12:54..
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Old Jan 29, 2006, 01:37 PM // 13:37   #12
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I think Ensign had something to do with working this all out:
Quote:
Adrenaline is not actually gained in strikes, but in points. Gaining adrenaline means every adrenaline skill in your bar gains that much points.
  • For every attack you make that hits, you gain 25 adrenaline points.
  • For every 1% health lost from your maximum, you gain 1 point of adrenaline.
  • For every 25% of your health lost, you gain approximately 1 "strike" of adrenaline--the equivalent of an attack landing.

Note that health lost includes ranged attacks but excludes health degeneration.

When you use an adrenaline skill, all adrenaline skills in your bar lose 25 points. [Equivalent to one hit].

You lose all adrenaline after you do not take any damage and do not attack for 20 seconds.
I had to cut some chaff, but the original, and a really nice table showing the true cost of the adrenaline skills can be found here:
http://www.guildwiki.org/wiki/Adrenaline
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